How it works
				A normal image is replaced with layers of semi-transparent divisions of the same image. Every layer moves according to the configuration, creating a subtle motion effect.
				Hover over the grid images to see how the effect works:
				
					- 
						
						
						Default options:
 "extraImgs" : 2,
"opacity" : 0.7,
"bgfixed" : true,
"movement": { 
	"perspective" : 1000, 
	"translateX" : -10, 
	"translateY" : -10, 
	"translateZ" : 20, 
	"rotateX" : 2, 
	"rotateY" : 2,
	"rotateZ" : 2 
}
 
- 
						
						
						Options:
 "extraImgs" : 4,
"opacity" : 0.5,
"bgfixed" : true,
"movement": { 
	"perspective" : 500, 
	"translateX" : -15, 
	"translateY" : -15, 
	"translateZ" : 20, 
	"rotateX" : 15, 
	"rotateY" : 15 
}
 
- 
						
						
						Options:
 "extraImgs" : 2,
"opacity" : 0.7,
"bgfixed" : false,
"movement": { 
	"perspective" : 1000, 
	"translateX" : 30, 
	"translateY" : 30, 
	"translateZ" : -50, 
	"rotateX" : 0, 
	"rotateY" : 0,
	"rotateZ" : 10, 
}
 
 
			
				Options
				A normal image is replaced with layers of semi-transparent divisions of the same image. Each layer gets moved in 3D, creating a subtle illusion of perspective.
				
					- extraImgs
- 
						Number of extra background-image divisions; min:1, max:5 extraImgs : 2
 
- opacity
- 
						The opacity value for the background-image divisions opacity : 0.7
 
- bgfixed
- 
						Movement of first layer; by default it's not moving bgfixed : true
 
- movement
- 
						The movemement configuration for each background-image division movement : { ... }
 
							- perspective
- 
								The perspective value for the 3D transforms perspective : 1000
 
- translateX
- 
								The relative movement on the x-axis. A positive value will move the background-image divisions in the same direction like the mouse up to the amount defined (in pixel). A negative value reverses the direction, i.e. moves the division into the opposite direction of the mouse. translateX : -10
 
- translateY
- 
								The relative movement on the y-axis. translateY : -10
 
- translateZ
- 
								The relative movement on the z-axis. This specific translation is done when the mouse moves vertically. A perspective value needs to be set. translateZ : 20
 
- rotateX
- 
								The relative rotation on the y-axis. A perspective value needs to be set. rotateX : 2
 
- rotateY
- 
								The relative rotation on the y-axis. A perspective value needs to be set. rotateY : 2
 
- rotateZ
- 
								The relative rotation on the Z-axis. A perspective value needs to be set. rotateZ : 0
 
 
Add the class "tilt-effect" to the respective image. The image container should have an explicit width and height.
				To initialize either set the options in "data-tilt-options" or initialize with JavaScript: new TiltFx(element, options)